a·c + b·c = (a+b)·c

Verteilungsgesetz

Bewege\;mich!

Bewege\;mich!

B = Point(yAxis)
A = Intersect(xAxis, yAxis)
m = Ray(A, (0, 1))
a = Ray(A, (1, 0))
b = Ray(B, (1, y(B)))
C = Point(a)
c = Ray(C, (x(C) + 1, 0))
d = Segment(A, C)
D = Point(c)
e = Segment(C, D)
f = OrthogonalLine(D, c)
E = Intersect(f, b)
F = Point(m)
g = Segment(B, E)
G: (x(B), y(B) + y(F))
h = OrthogonalLine(F, yAxis)
i = OrthogonalLine(G, yAxis)
H = Intersect(f, i)
Vieleck1, b_1, e_1, h_1, g_1 = Polygon(B, E, H, G)
j = OrthogonalLine(C, c)
k = Segment(A, F)
I = Intersect(h, j)
Vieleck2, a_1, c_1, i_1, f_1 = Polygon(A, C, I, F)
J = Intersect(f, h)
Vieleck3, c_2, d_1, j_1, i_2 = Polygon(C, D, J, I)
Text1: "" + d + "·" + k + "+" + e + "·" + k + "=" + (d * k) + "+" + (e * k) + "=" + (d * k + e * k) + ""
Text2: "" + d + "·" + k + "=" + (d * k) + ""
Text3: "" + e + "·" + k + "=" + (e * k) + ""
Text4: "" + d + "+" + e + "=" + g + ""
l = Segment(B, G)
Text5: "(" + d + "+" + e + ")·" + k + "=" + g + "·" + k + "=" + (g * k) + ""
Text6: "" + Text5 + ""