Bewegen

Höhe

Ansichten eines Quaders

A = Intersect(xAxis, yAxis)
Breite = Point(xAxis)
C = (2.84, -1.8)
a = Line(C, xAxis)
b = Segment(C, Breite)
c = Line(A, b)
d = Line(Breite, yAxis)
e = Line(C, yAxis)
D = Intersect(a, c)
f = Line(D, yAxis)
E = Point(yAxis)
g = Line(E, c)
F = Intersect(f, g)
h = Line(F, a)
i = Line(E, xAxis)
G = Intersect(e, h)
H = Intersect(d, i)
j = Segment(G, H)
k = Segment(D, A)
l = Segment(A, E)
m = Segment(A, Breite)
n = Segment(F, E)
p = Segment(Breite, H)
q = Segment(C, G)
r = Segment(E, H)
s = Segment(F, G)
t = Segment(F, D)
a_1 = Segment(D, C)
b_1 = Segment(F, G)
c_1 = Segment(G, H)
d_1 = Segment(G, C)
e_1 = Segment(D, A)
f_1 = Segment(A, Breite)
g_1 = Segment(A, E)
rechts, c_2, b_2, h_1, g_2 = Polygon(C, Breite, H, G)
oben, f_2, g_3, h_2, e_2 = Polygon(F, G, H, E)
links, d_2, a_2, e_3, f_3 = Polygon(D, A, E, F)
unten, d_3, c_3, b_3, a_3 = Polygon(D, C, Breite, A)
i_1 = Line(A, Breite)
ru: (x(C) < x(Breite)) ∧ (y(C) > 0)
ro: (x(C) < x(Breite)) ∧ (y(C) < 0)
lo: (x(C) > x(Breite)) ∧ (y(C) < 0)
lu: (x(C) > x(Breite)) ∧ (y(C) > 0)
j_1 = Segment(H, Breite)
k_1 = Segment(Breite, C)
l_1 = Segment(H, G)
m_1 = Segment(E, H)
n_1 = Segment(A, D)
p_1 = Segment(F, E)
I = Point(i_1)
α = Angle(C, Breite, I)
vorne, d_4, c_4, g_4, f_4 = Polygon(D, C, G, F)
q_1 = Line(C, Breite)
J = Point(q_1)
β = Angle(J, Breite, I)
r_1 = Ray(Breite, J)
γ = Angle(C, Breite, I)